2TU deals nine tasks each day, and they are the same nine tasks for every player in the world. The board is built from the date itself, so nobody gets an easier draw and nobody can reroll for something they prefer.
The day runs 4am to 4am rather than midnight, because a task finished at 1am belongs to the night you were awake for, not the morning after.
Every task carries a difficulty and a point value. The coloured pill on each tile tells you which you are looking at before you commit to it.
Every board holds exactly two hard tiles, no more than three from any one category, and totals between 21 and 29 points before bonuses. That mix is deliberate: enough to stretch you, never so much that clearing it is impossible.
Tasks come from six categories: body, focus, mind, reading, fuel and order. Almost all of them can be done anywhere, alone, with nothing but yourself and a phone.
Every task carries a number or a timer — twenty pages, three minutes, five things — so there is never a question about whether you finished it. That matters more here than it would anywhere else, because nothing checks up on you.
A full ordinary day lands somewhere around 50 points. A partial day still counts, and you keep everything you earned.
Roughly one day in 14 is a golden day. The board is drawn from a harder pool, with four or five hard tiles instead of two, and the whole app turns gold to tell you.
Clear all nine and you take an extra 50 points. Fail and you lose nothing you had, because the tiles you did finish still pay.
You are told the night before, on the countdown screen. A golden day is meant to be a challenge you can plan for, not an ambush.
Clear every tile on the board and the day counts toward your streak. Miss a day and it resets, though your longest run is kept forever.
Streaks are the honest measure here. A single big day is luck; forty in a row is not.
Every point you earn counts toward your level, which runs from 1 to 99. Early levels come quickly and later ones take months. Level 50 is about a year of daily play, and 99 is a genuine long haul.
Your rank is your level in a badge. Eleven of them:
Alongside points and streaks, your Mark Binder tracks 200 marks across 4 groups — Effort, Volume, Mastery and Social — each built around a different way of playing: showing up, racking up totals, maxing out a category, or standing out among other players.
Marks are awarded automatically as you play; nothing needs claiming. Open your Mark Binder from the profile page to see every mark, locked and earned, and to choose up to three as pins — small badges that show next to your name to anyone viewing your profile, and next to the top three players on the leaderboards.
Because everyone plays the same board, the tables are a fair comparison. You can rank by points, by streak, or by category, and tapping anyone opens their profile.
Add anyone from their profile or from the Friends tab, and once they accept you get a board with just the two of you and whoever else you have added. Same points, same ranks, smaller field.
Requests go both ways: you will see anything waiting for you on the Friends tab, and you can decline without them being told.
Nothing here checks up on you. There is no photo to upload and no proof to submit. You tick a tile because you did the thing.
That is a deliberate choice. The only person a false tick fools is you, and a tracker you have learned to lie to is worth nothing.
You haven't added anyone yet. Search above, or open a player from the leaderboards and send them a request.
Local prototype · requests resolve on this device only
Nothing here yet. Whatever you'd otherwise be jotting down elsewhere during the day, put it here instead.
Earn a mark first — there's nothing to pin yet.
This build stores everything on this device only. Nothing is sent anywhere, and clearing your browser data will remove it.
Your rank comes from your level, and your level comes from lifetime points. Ninety-nine is the ceiling.